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Make a move the audio unit
Make a move the audio unit








To learn about a particular device and how to operate it, consult the Live Audio Effect Reference ( see Chapter 24), Live MIDI Effect Reference ( see Chapter 25) or the Live Instrument Reference ( see Chapter 26). To save space in the Device View, a device can be collapsed by double-clicking on its title bar or by choosing Fold from its right-click(PC) / CTRL- click(Mac) context menu. The Device View appears in the bottom area of the Live screen. To select a track and open the Device View to access its devices, double-click the track’s name.

make a move the audio unit

The Device View is where you insert, view and adjust the devices for the selected track.

  • Instruments are devices that reside in MIDI tracks, receive MIDI and output audio.
  • They can also be placed in MIDI tracks as long as they are “downstream“ from an instrument.
  • Audio effects act upon audio signals and can be placed in audio tracks.
  • MIDI effects act upon MIDI signals and can only be placed in MIDI tracks.
  • These devices can be of three different sorts: Here is how I implement such a solution.Every track in Live can host a number of devices. This should be a good starting point for you

    make a move the audio unit

    Typically, when i need to process Audio, I build my own graph I make this it's own class for better portability. More importantly, where are you hooking your renderCallback to, what are you doing in the callback and what does the framework expect?

    make a move the audio unit

    What is the definition of &iOUnitDescription. From the above, i see you have a mixer somewhere, a guitarBus which presumably is your input (and seemingly a stream). &mixerOutToIoUnitIn, // connection definition IoUnitOutputElement, // destination element KAudioUnitScope_Input, // destination scope KAudioUnitProperty_MakeConnection, // property key

    make a move the audio unit

    MixerOutToIoUnitIn.sourceOutputNumber = mixerUnitOutputBus MixerOutToIoUnitIn.sourceAudioUnit = mixerUnit If (noErr != result) ĪudioUnitElement ioUnitOutputElement = 0 ponentFlagsMask = 0 ĪudioComponent foundIoUnitReference = AudioComponentFindNext ( ponentManufacturer = kAudioUnitManufacturer_Apple ponentSubType = kAudioUnitSubType_RemoteIO I need the same output i'm getting with this audiounit mixer but with another audiounit with type kAudioUnitSubType_RemoteIO.ĮDIT 2- iOUnitDescription Added AudioComponentDescription iOUnitDescription I have an AudioUnit with correspondent Callback working properly, But now, I need to send it to a RemoteIO, cause i'm implementing some framework who needs an RemoteIO AudioUnit to work.










    Make a move the audio unit